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Content, Crusader Kings Series 1, Excluded, Games

The Promised Land RELOADED #5

Part OnePart TwoPart Three, and Part Four.

Before the commercial break, incompetent King Fethee was looking avariciously at the lands of his neighbors after the breakup of the mighty Abassid Empire.

As mentioned, Fethee kind of sucks.  A so-so stat is around 10; 3 martial and 5 stewardship is pretty bad.  He’s also slothful, greedy, and somehow both deceitful and trusting.  And he murdered kin at some point and is thus universally reviled.

Possibly for this reason, many of his most powerful vassals are now in prison.  Actually executing people is seen as tyrannical, so my preferred strategy is to throw them in the oubliette and hope they die of their own accord, which they usually do.

First step is to clean up my backfield, so I declare a holy war for Asosa.  This turns out to be a somewhat bad move, as the ruler there holds territory elsewhere, and is able to convince neighboring states to THAT territory to come join the war.  Oops.  (This is the problem with holy wars — the immediate neighbors of your target tend to join in if they’re the same religion.)

I’m forced to summon my vassals and hire mercenaries to fight the war.  (For those who don’t play: you have your personal troops, who cost money, mercenaries, who cost a lot of money, and vassal troops, which are free but cause a steady drop in vassal opinion of you the longer they’re raised, unless you’re defending the realm against infidels.  Generally I prefer to fight wars with personal troops alone, if I can help it, and save vassal troops for emergencies.)

In the meantime, Jahzara is apparently the spawn of Satan.  What do you think, Rabbi?

Oh good, glad to know that’s over and done with.  Definitely won’t come back to haunt me.

Unexplained servants is a perfectly normal thing right?

Fethee’s vassals are not fond of him.  The Duke of Berbera in particular is mad because I may have imprisoned one of his sons, who to be fair did rise in revolt.  They get along because they’re both drunkards though!

This war turns out to be way longer and more expensive then it ought to be, and I actually come close to losing.  Fortunately, having a fleet on the Red Sea lets me switch my armies between Semien and enemy territory quickly.

My court doctors continue their reign of terror.  Although the toad thing actually seems to work.

Meanwhile Jahzara, the perfectly normal child, is killing her sisters in their dreams.  Nothing to worry about, right rabbi?  Most girls go through that phase I’m sure.

The war comes down to a final battle in which I’m pretty badly outnumbered.  Usually this is the same as losing — CK2 has a highly complex combat system with different troop types, etc, but 99% of the time the result is “the guy with more soldiers wins”.  In this case, I managed to stack the “mountainous terrain” defense bonus with the “defending river crossing” bonus and juuuuust pull out a win against a larger force.  (Lucky!)

The aforementioned Duke of Berbera has become a Miaphysite, so I’m forced to declare war to strip him of his titles.  But King Fethee has other things on his mind.


Somehow this costs only one piety?

I guess she got what she was looking for.

I’m still finishing with Berbera when one of the Muslim nations to the north declares a holy war for Oman.  Busy busy.

Aaaand Jahzara continues her reign of terror.  Fortunately, because I’m still under seniority succession, my immediate family is not all that important, but this is still disturbing!  The rabbis still insist nothing is wrong.

With Berbera finally in prison where he belongs, I can devote my time to crushing the Abd Al-Qays attack.  Winning this war gives me a nice chunk of gold as reparation payment, even if it doesn’t grant any territory.

Peace again, finally!  But not for long.  That isolated county in the middle of my territory needs to be mine.

Okay, rabbi, I’m convinced there’s something wrong here.  I’m running out of kids.

I am surrounded by nonsense!

Given King Fethee’s dissolute lifestyle, this is hardly a surprise, but I choose to blame Jahzara instead of my drinking habit.

It worked for cancer, shouldn’t it work for gout?

Apparently not.  Long live King Tengene II!

King Tengene II is a bit better than King Fethee at warring, but even worse at stewardship.  His chancellor having forged a claim on Matamma, the wayward province, he declares war to get it.

In the meantime, he searches for a physician.  This one seems a trustworthy sort!

Irritatingly, a failed rebellion cancels my war and forces me to begin again.  Fortunately the Shehzadids are pretty weak, and since I have a (fake) claim instead of a holy war other countries won’t come help them.

Somewhere along the way, King Tengene lost his sense of justice.

Jahzara is finally of age!  I can get her out of the house.

Except HOLY CRAP, look at those stats!!  She’s literally the best everything in the kingdom, including by far the best general.  Notably, she has the hereditary “genius” trait, possibly the best in the game.  If I could, I’d make her king immediately, but under my current laws women can only be Spymaster.  And I can’t make her spymaster (even if she’d be awesome at it) because she hates me, and having a spymaster that hates you is somewhat suicidal.

As a compromise, I marry her to a younger member of my dynasty, hoping to breed some sons with good traits.

Dum de dum, not suspicious at all.

Okay, now she’s trying to kill me in a more conventional manner, inasmuch as manure bombs are conventional.  Unfortunately, she’s got to go.  Guards!

Typical.  (Now I want to write stories about the possessed hyper-competent demonspawn’s adventures in medieval India.)

The war for Matamma ends satisfactorily.  At peace once more, it’s time to address an ongoing problems: succession law.  The default early succession, gavelkind, is pretty bad — titles are split up among heirs, leading to a fractured demense.  I changed to seniority as soon as possible, which is better — the oldest dynasty member inherits, meaning titles stay together.  But it has some disadvantages.  You get new kings without getting to manage their upbringing, so they often have bad stats.  You also get a lot of assassinations, since everyone in the dynasty is in the line of succession.

What I’d like to do is switch to primogeniture, where the oldest son gets everything.  Now that my dynasty is big enough that there are enough branches to make sure it won’t die out entirely, this will keep things stable.  But switching is annoying — I’ve finally gotten the legal development to allow it (Late Feudal Administration) but I need to reign for ten years, have all my vassals at peace, and most importantly have them all like me.  This is tough.

For starters, some of them are in prison, and they’re obvious not happy.  I quickly have the Duke of Wag murdered.  Eremias, in spite of being in the oubliette for 26 years, is still alive, and popular enough that nobody wants to help murder him!  Boo.  I have him tortured to speed him along his way.

Having him tortured didn’t make him like me, but he did finally die.  I get to work on my other vassals via more conventional means, like bribery.

The wider world is still a mess, although the Sadiqid Empire is becoming quite powerful.  Francia also seems to be working its way into Spain.

Finally, after nearly ten years of peace and prosperity, everyone likes me enough!  From now on Tengene II’s sons, grandsons, etc will inherit the throne.  Hopefully this will cut down on assassinations!

To celebrate, I declare holy war on Alodia, to the west of Semien.

They are quickly subdued, and the Fadlids are next in line.  Most of the nearby Muslim countries are too distracted to join in the fighting.

swear it runs in the family!

Meanwhile, in France…

Being possessed was apparently not kind to Tengene’s health.  Long live King Mamo, his son!

Mamo caught the flu but shockingly managed to survive the attentions of his doctors.  The war concludes, and Semien is bigger than ever.  The Yusufids are next, clearly, and then things will get trickier as we get close to the larger Muslim states and fight our way toward the mouth of the Nile.

Current Year: 974 AD.  Current Status: Not Yet Possessed.

Content, Crusader Kings Series 1, Excluded, Games

The Promised Land RELOADED #4

Part OnePart Two, and Part Three.

Back to the Horn of Africa!

King Kifle, unlike many of my kings, actually has pretty good stats, so under his rule Semien is quite powerful.

First up is a quick holy war to subdue the Hafazids.

With that done, I’m out of nearby neighbors who aren’t part of the Issamid Empire, so expansion becomes a bit tricky.  I start putting a lot of money into upgrading my military infrastructure.

My vassals while away the time by fighting one another.

Kifle, tragically, dies fairly young, of natural causes.  (At least no doctors were involved.)  Long live King Tengene!

An opportunity presents itself when the Issamid Empire is divided by civil war!  I have a claim on Akordat, the gray province at the north end of Semien, because it’s de jure part of one of my duchies.  I can declare war on the temporary revolt state without having to fight the Issamid army proper, which is probably busy anyway.  The downside is that if the revolt ends, my war will end inconclusively, but a revolt this big is going to last a while.  So away we go!

No sooner have I started the war then I have “malaise”.  Here we go again.

That … actually seems reasonable.

That does not.

Fine work Hagos.  What’s your next treatment?


I should say not.

Actually, this was not because of his proctological expertise, but because a gang of my vassals decided this would be a good time to demand extra powers, including Hagos.  

At the same time, another Miaphysite rebellion broke out, so that kept me pretty busy.  I quickly hired a mercenary company to put down the rioting Christians, then continue on into Issamid Revolt territory to bring that war to a close.  Meanwhile, my primary army heads over to what used to be Hafazid territory to discipline the ungrateful jerks I gave it to.

As I’m fighting three wars, Tengene still is feeling poorly.

Cancer again, eh?

Ah, the old reliable methods.

Well, at least his diagnosis was right.

This unorthodox cancer treatment somehow worked brilliantly, and Tengene’s illness went into remission for five years.

Finally.  My old hunting companion Ezana gets thrown in prison and has his titles revoked.  Serves him right for demanding representation.

Eventually the Issamid Rebels concede as well, and Akordat swears fealty to me.  Its rulers are all Muslims, so I can revoke their titles and hand them out to loyal Jews without any of my Jewish vassals (which is all of them) caring.

The Issamid civil war is still ongoing and both sides are weak, plus one of their vassals is having his own civil war.  I smell profit, and launch a holy war for Blemmiya, the region immediately north-west of Semien under Issamid control.  Sure enough, my armies roll in and capture most of it without any Issamids coming to dispute the matter.

It’s tricky, because there’s a bunch of rebel factions and they’re all mutually hostile and hostile to me.  I lose a couple of battles but continue to hold territory.  In the meantime, Tengene’s cancer returns, and I go back to Rabbi Taye.

A … apparently it was leg cancer?  I hope.  But this treatment actually works and King Tengene makes a full recovery!

The war drags on.  As long as I control Blemmiya, the contested territory, it swings slowly but surely in my favor.

Irritatingly, a powerful faction wants to change to gavelkind inheritance, where titles are split among the sons.  It’s led, appropriately enough, by Tengene’s only son Eremias.  Currently I’m using seniority inheritance, where the oldest member of the dynasty gets everything.  This has the disadvantage that you can’t groom your successors, but it keeps all the titles together.  I’d like to switch to primogeniture but can’t manage it quite yet.

Fortunately, Eremias has the impetuosity of youth.  He starts a plot to kill Tengene, which I find out about.  This means I can try to throw him in prison — while that fails, and he revolts against me, he does it without any of his faction allies.  Leaving Blemmiya alone for a while, I head out to discipline the boy.

Unfortunately, things start to go wrong.  First, the Issamid civil war ends, which means that the Issamids regain control of part of Blemmiya that was owned by the rebels and reduce my war progress.  Second, someone is still trying to kill me, probably Eremias.  

He fails the first time, but succeeds the second.  Alas, poor king Tengene.

Come on, Tengene was unfaithful like … one time!  Two or three at most.  Anyway, long live King Fethee!  “Trusting and complacent”, huh?

Complacent he might be, but Fethee gets things done.  He gathers the armies and gets the better of the Issamids, finishing the war for Blemmiya.

Staying well clear of yet another giant revolt army heading for the Caliph, Fethee turns the armies around and heads for the rebellious Eremias in Bayda.

Aaaaand then splits the army again to deal with a Sunni revolt.  Fortunately by this point the rebels are mostly spent, and it’s just a matter of besieging their castles.

Finally Semien is reunited!  However, King Fethee kind of sucks, especially at war, and all his vassals hate him.  I put further plans against the Issamids on hold to try to pacify my country.

This goes poorly.  What do they think this is, a democracy?

However!  As I’m crushing this latest rebellion, the event I’ve been waiting for finally arrives — the Issamids collapse entirely.

What used to be a unified Arabian Empire is now a mess of tiny states, which should help my expansion prospects considerably.

The Pope decides to take advantage of this new geopolitical climate with a crusade against … the Slavs?

Another civil war won, another set of vassals in jail.  The somewhat-incompetent King Fethee turns his sights northward…

Current Year: 940 AD.  Current Status: Avaricious.



Content, Crusader Kings Series 1, Excluded, Games

The Promised Land RELOADED #3

Part One and Part Two.

I’m going to have to start doing these in a little less detail — so much crazy stuff happens in this game I’d be here all night!

When we last left our heroes, my daughter Habesha had cancer.  It turns out she’s also possessed!  And an awesome spymaster!  (And shrewd and deceitful.)  I kind of want to know more about this character.

I’m still part of the Kingdom of Abyssinia, though by dint of falsifying claims on other nobles in the kingdom and then taking their land, I’m rapidly becoming the biggest landholder after the king.

That’s me in light brown, the king in dark brown, and Duke Wededem in green.  I can’t declare war on the king without fighting all the other nobles at once, so I concentrate on trying to get land of Wededem.

In the meantime, the king takes Berbera, extending Abyssinian rule all the way to the Horn of Africa.

Then, dickishly, the king decides he likes Gondar and revokes my title to it!  I have to agree or go to war, and going to war doesn’t seem on quite yet.  But I’ll get it back if it takes a century or two…

My doctors continue their reign of terror.

Seriously, guys?

The king’s demands for my lands have put me on notice.  It’s time for Semien to be free once again!  I launch a war of independence and win, with heavy mercenary support.  Unfortunately I’m now surrounded by hostile Abyssinia.  This is going to take some work.

I am beginning to doubt the wisdom of these rabbis.  

The newly crowned King Mekonnen died soon afterward, presumably of sheer exhaustion.  Long live King Bekele!


Right then.  Long live King Yacob!  

(Seriously, long live, we need one of these guys to last more than a year.)

Because the Abyssinians are Miaphysite Christians, I can declare Holy Wars against them and don’t need, like, a reason.  This has the downside of having other nearby co-religionists come to their defense, but we’re surrounded by Muslims anyway.  So after some long and extremely expensive warring I manage to grab the Duchy of Afar, which takes the wind out of Abyssinia’s sails.

My favorite part of this war: early on, I captured the Abyssinian king’s entire family, including seven or eight children.  As the war dragged out and my treasury ran low, I ransomed the kids back to him, one by one, to get enough money to keep paying my mercenaries.  What a great dad!

A long, tense, and hard-to-follow sequence of wars commences.  If this were a history book, this is the part where you’d start to lose the thread.  I fend off a war of revenge from Abyssinia, but one of the Sultanates that makes up part of the massive Abassid Empire comes and starts nibbling at my northern border.  To forestall this, I assassinate the sultan, and then his son, leaving a five year old in charge.  He swears eternal revenge which definitely won’t be an issue later.

King Yacob: a deep thinker.

As the Semien/Abyssinian Wars continue, interrupted by brief truces which usually end in assassinations, I get the upper hand, and also promote Semien into an official kingdom!  It is, finally, good to be the king.

Glancing at the Abbasids at one point, I discover they are at war with somebody named “Maharaja Dundaka III the Mutilator of Varman”, which may be the best name ever.

Yacob and his wife continue their passion, even though he’s now in his 70s.  Note the tooltip — 10% chance of death.  Also, why does it give you prestige?  Is the whole castle watching?

Somewhere in here, the boy-sultan grew up and launched a war of revenge specifically against Yacob, not even for territory.  He ended up spending some time in the dungeon until I could raise the money for a ransom.

Yacob lived to a ripe old age and much success.  Perhaps I’ve broken my streak!  Long live King Kafa!

Turns out Kafa was already comatose in bed when he took the throne.  Long live King Gebereal!

The Tujibid Sultan, all grown up, comes at me again, but this time I fend him off and end up with a sultan’s ransom.  I continue to pick away at Abyssinia, though they still hold Gondar. 

For a guy called “the Hideous” he looks okay to me.  Although he is also possessed, which apparently runs in the family.

Finally, after not quite a century, Gondar returns to its rightful owners.

Soon afterward, Semien’s victory is complete!  Abyssinia is expelled from Africa.

The bad news is that the Abbasids, while they have become the Issamids, are still far too gigantic to challenge.  This is going to present a problem.

The new king, Loua (who is only like 45 at this point) decides he’s had enough of this and would prefer to live forever.

“Just ask around, guys!  I’m sure someone knows how to live forever.”

Apparently living forever is very expensive.  I like to imagine these guys are out partying it up with the money.

Sadly, Loua did not secure life eternal.

However, his reign is long and successful!  The Abyssinians are wiped out, and the Hafizids are soon to follow.  The Pope has called for the Crusades, which I’m hoping will weaken the Issamids a bit, although the First Crusade apparently went to Saxony.  Step One of the master plan, secure the Horn of Africa, is complete.  But fighting our way toward Jerusalem is not going to be easy…

Current Year: 915 AD.  Current Status: Apprehensive.

Crusader Kings Series 1, Excluded, Games

The Promised Land RELOADED #2

Part One.

The continuing adventures of the Gideon Dynasty.

When we last left our heroes, Abyssinia had just taken out most of the Shirazids, and I was looking to take the lands of Gondar, my immediate southern neighbor.  Unfortunately I lack a good claim on Gondar, so I set my chancellor to falsifying the appropriate documents and wait.  

The Iconoclasts appear to have taken over the Byzantine Empire, which is interesting historically if not particularly relevant to me.

Not much left of Orthodoxy!

King Oda Gosh of Abyssinia has died, and the throne has passed to his brother Ayzur.  Unfortunately there’s a lot of Solomonids so getting someone from my dynasty on the throne is going to take a lot of work.

King Ayzur wants money for his warchest, but I’m not THAT loyal.  I need that money for my own wars!

Gondar follows my lead and swears loyalty to Abyssinia.  That doesn’t mean I can’t attack them but it makes it a little riskier.  I switch to trying to forge a claim on Gojjam, since they’re still independent.

Duke Gideon Gideon claims to love his daughter Semhar!  This will become important later.

More formerly independent counties around Damot swear loyalty to Abyssinia.

King Ayzur decides to kick off a war with the Arwadids, across the straights in Arabia.  Not a terrible move as long as the Abbassids don’t get involved.  I cautiously send some troops to loot while avoiding the main armies.

Once again the computer sucks at warring.  It happily lets small enemy armies unite rather than crush them.

Also, I start building a hospital in Semien, on the grounds that it might help with disease and such.

Overqualified Jews in search of employment keep randomly turning up at my court, which is fine with me!

Then things get … weird.

That seems normal enough.  Might lead to “It’s good to be the Duke!”

A nun, eh?  Well, being friends with Christians doesn’t seem like it could HURT.  There’s a lot of them after all.  Sure, she can stay!


Or she could turn out to be fucking Death incarnate.  Obviously I have to challenge her to a chess game, since my young Duke apparently only has a 20% chance of overpowering a nun with a dagger.

Fortunately she likes chess.  Although I notice she doesn’t actually promise to spare me if I win.

I … uh, don’t actually have very good stats for chess …

Duke Gideon Gideon, having apparently lost his queen, bets his daughter’s life in order to get it back.  Double or nothing indeed!  Honestly though, getting a queen back is pretty strong, right?

Apparently not.  

Sooooo Duke Gideon Gideon dies under “suspicious circumstances” along with his daughter Semhar, leaving his 10-year-old son Mekonnen as the sole surviving member of the family.  Though what Gideon did to merit a personal visit from Death is still beyond me.  Long live the Duke!

At this point, King Ayzur’s war is still blundering along, not really getting anywhere.  I’m looking at a six-year regency, which is unfortunate.  But my chancellor finally has some luck, and forges a deed to the county of Gojjam!

Thankfully, my regent and council approve immediate war.  I hire some mercenaries and crush Gojjam in a very short campaign.  Hurrah!  The first real addition to my domain!

The remaining country next to Gojjam quickly swears fealty to Abyssinia.  Ayzur wraps up his inconclusive war, but in his weakened state one of his new vassals demands a change to elective monarchy!  I would actually happily join this rebellion, since I want elective monarchy too, but nobody asked me.  I’m always last picked for the team, sob.  So I guess I’m a loyalist.

In typical AI fashion, Ayzur starts laying siege to rebel castles, while right next door the rebels are laying siege to the nearest loyalist castles.  Which happen to be mine.  *headdesk*

My capital may be occupied by rebel troops, but at least the Duke is grown up!  Even if he has only managed to become a mediocre bureaucrat.

I marry him off as quickly as possible, since I desperately need some sons.  Sela seems like a better choice, even if she doesn’t like me.

Good news, my wife is pregnant!  Bad news, my land is still occupied, and now a powerful Abassid faction has declared war on Abyssinia, which is leaving Ayzur a bit overtaxed.  I’ve got my own tiny forces together, and I’m doing my best to liberate my castles to weaken the rebels.

A son!  If only there were a few less rebel troops about.  Fortunately, a few Christian allies have sent troops to help fight the Abassids.

Me liberating them from rebels apparently encouraged the people of Semien to return to the faith!

Ayzur finally gets the rebels to surrender.  Unfortunately, he’s losing the war with the Abassids rather badly, and I haven’t got much to throw in the balance.  On the up side, my wife gives birth to twin girls!

King Ayzur finally gets up the nerve to fight the Abassid army, and I pull together my troops to help.  We have a slight edge in numbers.

As we’re trying to force an engagement, a Monophysite rebellion breaks out!  That’s, uh, poorly timed.

We finally manage a showdown while the Monophysites rampage.  Victory!  

Ayzur crushes the impudent peasants before the Abassids can regroup, then settles in to retake some castles.  In the meanwhile, I’m recovering my strength and eyeing Gondar, which was so unkind to me while it was in rebellion.

Apparently the lesson didn’t take because another Monophysite revolt breaks out.  And yet another Muslim prince has declared a holy war for Abyssinia.  But I’ve generated a false claim, and quickly defeat the men of Gondor Gondar and add it to my realm!

The Abassids have finally been convinced to give up their war, but the Qadir are more stubborn.  Meanwhile, my steward is planning long-range training expeditions.  Keeping his eye on the ball, I guess.  I certainly need the money.  And it turns out quite profitably, giving me both cash and increased stewardship.

My youngest son has the flu …

…there’s another Monophysite rebellion …

…and one of my daughters has cancer.  This pretty much feels like an average day now.

My clever chancellor forges a deed to the other half of Gondar, and I take it with the aid of more mercenaries.  So my coffers are pretty empty, but I’m up to five counties, which makes me one of the stronger nobles in Abyssinia.  Progress!  Unless of course the Abassids come back to kick our asses.

Current Year: 801 AD.  Current Status: Cautiously Optimistic.




Content, Crusader Kings Series 1, Excluded, Games

The Promised Land RELOADED

This is my attempt at a text-and-images Let’s Play, of sorts, documenting one of my adventures in Crusader Kings II.  I may adjust the format as we go along, let me know if you have any suggestions.  Clicking images should embiggen.

A few caveats!  I am not a super-expert CKII player, nor do I really care to be — I tend to be in it more for the story than anything else.  So I may behave sub-optimally from time to time!  (I may also explain more than needed, since my assumption is that not everyone reading this plays.)  Also, CKII is a historical game, so we’ll be dealing with some real-world stuff here — countries, religions, even a few people.  Generally I’ll try to be sensitive but if it bothers you when I declare holy war against Orthodox Christianity on behalf of the pope, or whatever, this is probably not the best thing to be reading.

CKII is a game with no real defined end goal.  You pick a ruler and a starting time, and you play as successive rulers of that dynasty, until you die out or the game ends in 1453.  I usually try to pick something to work toward to make things more interesting.  I’ve done a bunch of fun stuff, but one previous playthrough was kind of a bust — I wanted to play as a Jewish ruler, with the goal of re-establishing Jerusalem and rebuilding the Temple, only to have a game bug screw up the events that were supposed to make that happen at the last minute.  I have now gotten over my annoyance enough to try again!  (This time I’m not using Ironman mode since a) I don’t care about achievements and b) this way I can reload or use the console if I get blocked by bugs again.)

So!  Can we get back to the promised land … AGAIN?  Let’s find out.


The first problem is that there, uh, aren’t that many Jewish rulers.  We’re going to start at the earliest possible date, 769 AD, because we need a LOT of time to get this project done.  There are definitely easier ways (starting with the Kazakhs for example) but this one seemed fun.  So we will start as the Duke of Semien, a tiny little Jewish state in the middle of absolutely nowhere.  (One of the teeny ones to the right of Kassala.)

Yeah, see?  Middle of nowhere!

The other problem is that being a Jew is not exactly a popular choice in 769.  They’re the tiny little blue patch.

Tiiiiiny little blue patch.  This poses a couple of problems.  First of all, everybody around us is going to have an attitude penalty (in CKII, attitudes are numerical values from -100 to 100, and Infidel is -20) and basically not like us.  Second, it’s going to be hard to find people to marry.  Third, and most importantly, anybody who isn’t Jewish, which is everybody, can declare a holy war and come and take our land.  More on that in a minute.

Here is our King (actually Duke, but he calls himself a King) Phineas Gideon.  He is 46 years old with a son who has apparently formed ex nihilo, since he’s never been married.  His stats are pretty crap, to be honest, but we’re going to have to put up with a lot of that since we won’t have much choice in terms of wives, mentors, etc.

Here’s the Prince, Gideon Gideon.  He’s 14 and a bit better, stat-wise, except in terms of Stewardship, which is of course the one that we want the most.

Our initial goal is going to be to accumulate a lot of gold, so that we can use mercenaries to punch above our weight and take over some neighbors.  So we set Phineas Gideon to studying the mysterious ways of commerce.

Gideon Gideon will be tutored by Tessema, a random courtier who happens to be awesome at Stewardship.  We’d really really like it if he learns the Midas Touched trait from him.

Phineas needs to get married, because one son is never enough.  There is exactly one woman in the entire world willing to marry him, so I guess Senalat will have to do.  Fortunately she happens to be an awesome diplomat at age 16, which may come in handy.

Our council mostly isn’t bad, except for our Steward, who completely sucks at his job.  Fortunately, we can just replace him with Tessema.  He won’t like that but he’s not powerful enough to do anything about it.

On the to-do list, eventually: change away from Gavelkind inheritance, which will be problematic once our realm gets bigger.  Not urgent though.

Military: pretty poor.  Admittedly it’s 769 so everyone sucks, though.  We could use some more castles.

Ultimate goal!  We’re … a long way off from that.  But you gotta have goals.

Last important step before unpausing the game is to swear fealty to the King of Abyssinia.  Seems sort of counterproductive, I know, since ideally we want to be king, right?  But Semien is just not big enough to go it alone, and Abyssinia is our biggest neighbor.  Swearing fealty means that Abyssinia itself probably won’t attack us, plus provides a little protection against other people.  On the downside, the King might take our land or execute us, but one thing at a time.

King Oda Gosh accepts our request!  We are now part of the not-very-mighty Kingdom of Abyssinia, and none too soon.

We assign our councilors to their tasks and get working.  First goal, as I said before, is to build up some gold.  I also sent away for a Court Physician, and found this cynical rabbi named Amare.  (This is my first time playing with Reaper’s Due, so I have no idea about this part!)

Every year we can celebrate Passover!  But it’s expensive so I usually don’t.  Sorry guys.

King Oda Gosh is pretty quick off the block.  Not more than six months have passed before he’s declared a holy war against Berbera, which is off to the right of the screen there.  We’re not actually obligated to help, but it looks like a good prospect, so we’ll go along in hopes of some loot.

I’m in the middle of besieging Berber castles and the peasants are asking for money for their like … dance social?  Sure, why not.

Hmm.  I’m not an expert, but this bodes poorly.

What do you think, Rabbi?  Gout, huh?

You had one job, Amare!

One.  Job.

Predictably, diseased beaver secretions failed to help Duke Phineas, and he died shortly thereafter.  Thankfully, Gideon Gideon is almost 16 (the age of majority) and thus will have only a short regency.  That leaves me in a poor position, though, with only one family member to my name.

On the plus side, Gideon Gideon gained Midas Touched when he reached adulthood!  This will help with his crappy stats.

At this point, though, things are going pretty badly for the new Duke.  Our heir is King Oda Gosh, which means if Gideon dies we lose the game.  Also, the war has taken a decided turn for the worse.  The Shirazids (the green country including Harer, between Abyssinia and Berbera) have declared a holy war for Aksum, the core territory of Abyssinia.  They marched over into Berbera, where Oda and I were laying siege, and crushed both our armies.  So at this point Oda’s capital is under siege by a large Shirazid army, while he runs around desperately trying to recruit more men.  I am standing still lying in wait, but if the Shirazids win the war Abyssinia will be crippled and I’m probably screwed.

Oh, also, on reaching adulthood Duke Gideon Gideon turned out to be gay.  Definitely less than ideal dynasty-wise.

Gideon Gideon decides to console himself with “family”, which in this case means “sexing”.  In spite of his natural inclination, he’s managed to acquire a wife (once again the only woman in the kingdom) and is hard at work trying to acquire some sons.

There’s also a measles epidemic spreading fast.  Hopefully it does some damage to the enemy.

In spite of being gay, Gideon Gideon falls in love with his own wife!  A hopeful sign.

The war is still going very poorly, though.  Aksum is now occupied by the Shirazids, and their army continues to rampage throughout Abyssinia.  Our forces have recovered somewhat but are still waiting in their castles until the odds get a little closer to even.

However!  Fellow Miaphysites from surrounding countries rally to Oda’s side and send some armies over.  We quickly raise our troops and lead them to join the fight.  (Red armies are bad, gray are neutral to us, green are ours.)

As is so often the case, one hard-fought battle completely changes the course of the war.  We quickly liberate the castles and towns in Aksum and pursue the retreating enemy back into their own territory.

Unfortunately the Jews of Semien are not, uh, particularly warlike in their abilities.  We’re going to have to work on that guys.

As we reduce the Shirazid castles, good news!  Gideon’s wife is pregnant.  Maybe the dynasty will continue!

In addition to capturing some castles, we got a visiting Sheikh as well!  This is very good, he will bring a fine ransom.

Seriously, Amare?  Seriously?

Aaaand he’s been joined by the entire peasantry of Semien.  You’d think that being a Jew surrounded by hostile religions was hard or something.  We’ll get our Court Rabbi on setting people straight ASAP. 

Hurrah!  Gideon: The Next Generation.

On the downside, my wife contracted dysentery and died shortly thereafter.  Not one to waste time mourning, the Duke searched for a new wife, but this time there were literally no women in the world willing to marry Duke Gideon Gideon.  Fortunately, for a little cash you can “Present Debutante” which creates a new woman from scratch.  Long live Duchess Semhar!

My prisoner complains of his accommodations, which reminds us that he exists.  Now that the war is over, we ransom him back and pad our treasury.

For being gay, Duke Gideon Gideon keeps falling in love with his wives!  Later he fell in love with her again, and it stacks, meaning he had DOUBLE LOVE.

Then, for a while, things went relatively peacefully.  One of the small countries south of Abyssinia fell apart in civil war, and Oda Gosh grabbed half while the Shirazids grabbed the other half.

Semhar acquired an interest in romantic poetry, which we encouraged because it made her lustful.  Not long after, she gave birth to a daughter.

Oda Gosh, getting bored, declares war on the Shirazids again.  This time, because we’re not simultaneously fighting Berbera and he has some allies, it goes much better.  The AI is not super-good at fighting wars — it prefers to sit around besieging castles, rather than confronting the enemy even with a 2-to-1 advantage.  Not how we’d do it if we were in charge, but at least we get some loot from taking cities!

We win the war and take most of the Shirazid territory.  They won’t be much of an issue from here on out, I think.  Also, between the ransom and the looting, I’ve acquired a reasonable amount of gold, enough to pay some mercenaries for a bit.  So I set my chancellor to forging claims against the Duchy of Gojjam, just south of me, in hopes of getting a quick little war going.

Will it work out?  Who knows!  Tune in next time.  Current Year: 779 AD.  Current status: Still alive.