Archive for Minis

Minis

Facing the Dragon

I finally finished up my new painting project! The brave adventuring party faces off against the most dangerous foe of all. (Unless you count my cat, worst nightmare of any miniature.) These are all from the Reaper Bones II kickstarter — I was poking through the giant pile of minis and trying to figure out something more interesting to do than just painting them one by one.

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Let’s meet our adventuring party!

For some reason (racism?) my camera refused to take in-focus pictures of Ranger.  You can see her pretty well in some of the above pictures though.
For some reason (racism?) my camera refused to take in-focus pictures of Ranger. You can see her pretty well in some of the above pictures though.
Barbarian bravely/stupidly confronts the dragon head-on!
Barbarian bravely/stupidly confronts the dragon head-on!
Mage apparently doesn't believe in armor or staying warm.
Mage apparently doesn’t believe in armor or staying warm.

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Rogue somewhat more sensibly decides to strike from above.
Rogue somewhat more sensibly decides to strike from above.
Paladin should really be tanking, too, but with her head pointed the way it is she'd be looking at her shoes.
Paladin is a worshipper of the mysterious Gods of Punk. She should really be tanking, too, but with her head pointed the way it is she’d be looking at her shoes.
Her shield has the full complement of Pointless Fantasy Doodads!
Her shield has the full complement of Pointless Fantasy Doodads!

I took a ton of in-process pics while I was building this, along with my own musings, if that’s the sort of thing you find interesting.

This is a test caption.
I first came up with this idea when I was looking through the Reaper Bones II minis and trying to figure out what I wanted to paint first. I found an old trophy base, left over from another project. I started messing around with positioning some adventurers fighting a monster, and decided on the party and the dragon.
test
Because of the poses of the minis, I knew I would need some kind of raised platform. (Paladin is looking DOWN, for some reason, and Rogue looks like she’s jumping.) This meant a pause while I ordered some modeling foam and a foam cutter to make the rocks. Here I’ve kind of roughed out the positions and started cutting the rocks into shape. It leaves a lot of foam scrap!
First up, painting the dragon.  Here he is after his primer coat.
First up, painting the dragon. Here he is after his primer coat.
Here's the dragon slathered with his cherry-red basecoat.
Here’s the dragon slathered with his cherry-red basecoat.
A wash and drybrush coat makes the scales pop a bit and adds some definition.
A wash and drybrush coat makes the scales pop a bit and adds some definition.
Highlights added to the scales, and some additional details done.  Starting to look a bit draconic!
Highlights added to the scales, and some additional details done. Starting to look a bit draconic!
Added one of the wings.  This is always an annoying choice -- you can put things like wings on before you paint, which makes blending them in easer, but can also make some areas of the mini difficult to reach.  As it was I had to spackle in some green stuff and repaint some bits.
Added one of the wings. This is always an annoying choice — you can put things like wings on before you paint, which makes blending them in easer, but can also make some areas of the mini difficult to reach. As it was I had to spackle in some green stuff and repaint some bits.
The base with rocks, sand, and masking tape.  The rocks are covered in a foam protectant that is supposed to make it okay to spraypaint them.  (Spraypaint eats foam.)  This turned out to be a lie, or else I didn't apply it thick enough, because some of the foam melted.  I had to patch it with green stuff.
The base with rocks, sand, and masking tape. The rocks are covered in a foam protectant that is supposed to make it okay to spraypaint them. (Spraypaint eats foam.) This turned out to be a lie, or else I didn’t apply it thick enough, because some of the foam melted. I had to patch it with green stuff.
Four drybrush coats on the sand to make it look ash-waste-y.  Note the dragon footprints to show where he goes.  Starting on the rocks.
Four drybrush coats on the sand to make it look ash-waste-y. Note the dragon footprints to show where he goes. Starting on the rocks.
Wash coat applied and drying.
Wash coat applied and drying.
First drybrush coat on the little rocks, but not the big ones yet.
First drybrush coat on the little rocks, but not the big ones yet.
Second or third drybrush coat.
Second or third drybrush coat.
The base is more or less done!
The base is more or less done!
Our brave adventurers, with their bases cut off.
Our brave adventurers, with their bases cut off.
Post primer coat.
Post primer coat.
Working on the flesh tones first.
Working on the flesh tones first.
These are at (roughly) the end of the day.
These are at (roughly) the end of the day.
Progress!
Progress!
Getting there!  It's nice to have multiple things to work on at once, so I can move from one to the other while paint dries.
Getting there! It’s nice to have multiple things to work on at once, so I can move from one to the other while paint dries.
Almost done!
Almost done!
Just highlights and some final touchups.
Just highlights and some final touchups.
The green cloaks got most of the highlighting.  This is what they look like beforehand.
The green cloaks got most of the highlighting. This is what they look like beforehand.
The dragon attached to the base!
The dragon attached to the base!
Basically finished adventurers.
Basically finished adventurers.
I had to put some green stuff under his feet to make sure he stayed grounded.
I had to put some green stuff under his feet to make sure he stayed grounded.
This is what probably annoyed me most about the whole project, even counting the melting foam.  The dragon's left hind leg bent after I painted him, so that now his pose doesn't really look natural.  Very annoying.  The plastic that Reaper Bones is made from is weird.
This is what probably annoyed me most about the whole project, even counting the melting foam. The dragon’s left hind leg bent after I painted him, so that now his pose doesn’t really look natural. Very annoying. The plastic that Reaper Bones is made from is weird.
Pretty much done!  Some last touchups and fixes, and then off to take good photos!
Pretty much done! Some last touchups and fixes, and then off to take good (maybe) photos!

Lessons Learned

  • The “bonesium” stuff that Reaper Bones minis are made of is tricky. It’s neat in some ways, as flexible as a plastic toy, so it’s easy to temporarily move an arm out of the way to get an angle at something. But a bunch of the minis I got are twisted or bent permanently, and I’m not sure how to fix them. The approach that works on resin minis — heat in boiling water, re-bend, quench in ice water — seems to work, but the minis return to their bent shape after a couple of days. Internet studies suggest more boiling time? Need to experiment.
  • Modeling foam is also tricky. Superglue and spray paint both dissolve it like acid. The foam coat stuff protects it somewhat, but not completely, although it does mask the too-regular foam texture. Next time I will probably still use foam coat but paint by hand. This is annoying, though, because painting sand manually is a PITA.
  • Need to think harder about what happens at the edge of the modeled area. I had masking tape down to protect the wooden base, but when I pulled it off it left ragged bits of sand that I had to fix up and paint. Maybe some kind of lip made of green stuff?
  • Composition. The color scheme worked well — gray-blue terrain, brilliantly red dragon, mostly blue-green adventurers. Also increasingly getting the hang of skin tones, including dark skin tones. The placement is trickier — this one looks fine if you can pick it up and manipulate it, but with the adversaries facing one another it’s hard to get good-looking pictures from one direction. May need to think of these arrangements as more theater-like with a single intended viewpoint.
  • Basing. I cut the Reaper minis off their bases, but realized later that unlike, say, GW minis, since they have built-in bases their feet aren’t always level. This meant some last-minute fixes to the terrain, which I should have built in from the start. More testing and mockups.
Minis

Return of the Old Gods

A while back, I was introduced to the game The Doom That Came To Atlantic City. The game itself is fun — it plays like a kind of reverse Monopoly, where you rampage around destroying houses to open gates to the nether realms — but more importantly for my purposes, it came with a set of awesome figures as playing pieces. They’re based on art by Lee Moyer and sculpted by Paul Komoda. I knew I wanted to paint them immediately, and fortunately soon after one of my friends bought a copy of the game.

Taking decent pictures of minis with my little point-and-shoot is bear, and these are just about at the edge of my ability to paint, but I was at least reasonably happy with how the set turned out. Let’s do the roll call!

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Great Cthulhu comes first, naturally. His paint job was pretty straightforward — just basecoat, wash, drybrush, and a little touchup on the highlights, and a similar process for his base. I still don’t quite have the hang of painting gemstones though.

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Yog-Sothoth, The Lurker at the Threshold, was a bit of a puzzle. It’d be easy for him to end up as just a purple blob, which isn’t that interesting. I thought about doing him as soap-bubble spheres, but my painting skills aren’t up to that, so I decided to stick closer to Lee’s art which shows him as purple, and work on my manual highlighting technique. Still getting there.


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Shub-Niggurath, the Black Goat of the Woods With a Thousand Young, is a deliciously complicated figure. Just teasing out which bit is part of which creature took forever. Color-wise I thought of him as kind of a weird mish-mash of stuff, but I’m not sure it came out as well as I imagined. I might have backed off the flesh-tone in the middle a bit? Who knows!
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Hastur, the King in Yellow, is very, well, yellow. I don’t paint in yellow much, just because it’s a fiddly color to work with, but I was pretty happy with how the new GW yellow wash worked. Mixing in some golds and oranges seems to have worked as well. Trying again for a gem-like thing on his sphere, not sure it really worked. One downside to the yellow is the bright light makes it look weird and breaks up the blending.

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Tsathoggua, the Sleeper of N’Kai, was also pretty straightforward, since so much of his body is textured. The art actually shows him as light purple, but I thought he’d be too close to Yog that way, so I did him as brown-furred. A bunch of blending back and forth until it looked okay, basically.

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Ithaqua the Wind-Walker was also straight-forward, because he looks very similar to some of the Cryx (undead) models I did for a Warmachine army. I used my standard zombie-skin mix (purple and green washes for a mottled look) and a blue-and-green drybrush on the swirling winds to make them look eldritch.

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Azathoth, the Daemon Sultan, came out a little weird. I really like how the color combination ended up, the blue and red, but the underlying parts came out too dark, so the highlights look like they’re “floating”, especially with the relatively light chitin. If I were doing it against I’d use a light blue undercoat and less wash.

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Nyarlathotep, the Crawling Chaos, was a ton of fun to paint but an absolute pain to photograph. Something about his downward-looking face makes him really hard to get in focus. This is probably my favorite figure, I love the asymmetry and the contrast between the smooth and weird-looking parts of his figure. The blue and green color scheme worked better than I expected with the gold.

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The gang’s all here!

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Minis

Mammoth (Warmachine Painting)

Today I wrapped up a far-too-long painting project, the Skorne Mammoth. Here are some pictures!

The Mammoth.  These photos came out a bit yellow, but otherwise okay.
The Mammoth. These photos came out a bit yellow, but otherwise okay.
Scale shot.  From left to right, a human-sized figure, a heavy warbeast, and the Mammoth.
Scale shot. From left to right, a human-sized figure, a heavy warbeast, and the Mammoth.
Another scale shot, with a DVD case.
Another scale shot, with a DVD case.

A full rotation:
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Minis, Silly

The Defense of Fort Hellcow

I blame Myke Cole for encouraging this sort of thing, and ML Brennan for encouraging me, specifically. Book fort!

Stardate: 8-9-2013. The construction of Fort Hellcow is completed, using amply available local materials.
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The defenders, anticipating action, deploy to the walls.
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The colonel and his elite troops guard the gate.
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Elevated firing positions are built into the cliff face.
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Heavy weapons deploy over the gatehouse.
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With the enemy confirmed closing in, Command allocates reinforcements.
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As the savage aliens approach, however, it becomes clear that the prospects for the defenders are bleak.
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Very bleak.
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The enemy numbers seem endless.
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The defenders prepare to sell their lives dearly.
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But wait — in the distance…
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A column of friendly armor, rushing to the relief of the battered defenders!
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Anyway. The important thing is that everybody gets home without getting stepped on.
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Why yes, I am definitely an adult, why do you ask? (How else could I afford so many toy soldiers?)

Minis

Pirate Sea Dogs

Getting back into mini painting. Here’s my pirates (Warmachine Sea Dog Crew) finished long after the campaign they were supposed to take part in is over. Apologies for crappy photography. (If anyone knows a camera that will allow a novice to take good mini photos, I’m in the market for a new camera…)

Anyway! Pictures. Click for huge.

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